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Thread Statistics | Show CCP posts - 7 post(s) |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
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Posted - 2015.05.10 19:06:36 -
[1] - Quote
Capqu wrote:Kaarous Aldurald wrote:With only two lowslots, you might as well just auto fit it with a Damage Control and a BCU. Two lowslots is not as crippling as two mids, but it's still really restrictive of potential fits.
I'm holding out for the Hecate.
[edit: I mean, it has enough mids to double web, so it slaughters frigates, but lots of things slaughter frigates. dude its already absolutely absurd with 2 lows nothing can fight this 1v1 in faction war you want it to be good with light missiles too? Yes, actually, we do. Being viable with lights is something the Corax falls flat on its face over compared to the Talwar, and the anemic powergrid certainly puts a wrench in it with that. Bumping up the powergrid and scan res would be very important since at this stage it would have quite a bit of difficulty fitting a full rack of light missiles and a normal tank on its mids without investing heavily in powergrid mods/rigs.
I can safely say that a lot of us do NOT want to see a second Corax in terms of fitting options. We'd rather it be competitive with the Flycatcher, since aside from the extra mid slot and damage selectibility, the flycatcher would still kick the crap out of this in a 1v1 in any engagement. You cannot say the same for the minmatar and amarrian d3s vs their dictors. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
|
Posted - 2015.05.10 19:17:22 -
[2] - Quote
Saerin Korvalu wrote:The main problem I'm seeing with the ship is the gimped PWG. It's ridiculously low.
Less PWG than a Corax. -_- I find this infuriating. They shouldn't be locking it to one weapon system; it needs to have usability with light missiles without fitting a crapload of pg mods to even be passable with just a med extender and mwd.
Hell, even the speed is wrong. If they're going to make it a strict brawler, it needs to be able to catch up and grab things; the flycatcher is wonderful for that. The hawk gets away with it since it has oodles of tank (and it's still faster than the jackdaw, I believe). Being slow is ONLY ok if you have good viability with light missiles.
Give defensive mode a rep bonus instead of the bloody useless sig radius bonus; it only works on the Confessor since it's an armor boat. Bump up speed and powergrid significantly; you already have the 10mn problem fixed by the low mass so you don't need to worry as much about oversized fitting.
I will repeat; you NEED to have light missile be the base for what it can fit normally. If you can't fit med extender, mwd, and all the other mids, lows and rigs without any assistance you're doing the build wrong. Please don't give us another Corax. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
|
Posted - 2015.05.10 19:29:48 -
[3] - Quote
Maurice Shepard wrote:Onslaughtor wrote:... honestly this is very disappointing. With only two lows there is no room for the fun and creative fits that made the other two so much fun, not counting the silliness that was the 10mn version(But we fixed those and we still can have fun fits like LSE svipuls with web and scram). I don't need 6 mids. Personally I would leave most the stats and just swap a mid to a low. 3-5-6 thats well balanced and keeps it in a different space than the other ships it has to compete against in its own missile using category.
If I were to make more changes I would have strived for a different bonus for the missiles, like a 7.5% for rockets and a 5% for lights. But that can be fixed on the weapons themselves. The Propulsion bonus also feels very lackluster to the point where I really donGÇÖt see myself using it for much else than insta warping from gate to gate. I completely agree with this. Also all the people above in this thread that are whining about the PG should probably stop comparing this thing to the pre-nerf extremely OP 10MN AB dual ASB I'm-gonna-moonwalk-out-of-here Svipul and think about why this thing has so little pg. For PG compare to the Corax. For light missile builds, it has 2 less launchers so at top skills that's around 19 more pg to work with than the Corax.
Sounds great unil you realize that a corax with 7 launchers and a mwd doesn't even have 1 pg left over to play around with. It will need to fit a micro power core on the bottom in any case if you want to fit med extender and prop with the lights, and if you're like most out here who want to fit double extenders or even go with a LSE, that'll be nearly impossible due to anemic fitting space. What will likely be seen will be light missile Jackdaws with lots of damps or tracking disruptors. They'll be great for long range fire support in fleets with all that extra ewar, i do admit. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
|
Posted - 2015.05.10 19:44:36 -
[4] - Quote
Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best. they're going the same odd route with the corax with gimping light missile fits. I have no idea why this is the case since the Talwar, even post-patch, would have much less difficulty fitting arty on it than the jackdaw would have fitting light missile launchers. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
|
Posted - 2015.05.10 19:48:33 -
[5] - Quote
Hakaari Inkuran wrote:Catherine Laartii wrote:Saerin Korvalu wrote:The main problem I'm seeing with the ship is the gimped PWG. It's ridiculously low.
Less PWG than a Corax. -_- I find this infuriating. They shouldn't be locking it to one weapon system; it needs to have usability with light missiles without fitting a crapload of pg mods to even be passable with just a med extender and mwd. Hell, even the speed is wrong. If they're going to make it a strict brawler, it needs to be able to catch up and grab things; the flycatcher is wonderful for that. The hawk gets away with it since it has oodles of tank (and it's still faster than the jackdaw, I believe). Being slow is ONLY ok if you have good viability with light missiles. Give defensive mode a rep bonus instead of the bloody useless sig radius bonus; it only works on the Confessor since it's an armor boat. Bump up speed and powergrid significantly; you already have the 10mn problem fixed by the low mass so you don't need to worry as much about oversized fitting. I will repeat; you NEED to have light missile be the base for what it can fit normally. If you can't fit med extender, mwd, and all the other mids, lows and rigs without any assistance you're doing the build wrong. Please don't give us another Corax. Dude. Flycatcher has 63 pwg and has to fit 7 launchers. This has 56 and only needs to fit 5. It has a built in extender. Calm down.
Fair point, now that I've been able to compare it. Still very cautious about it, as the last really good thing that happened to caldari balance was the rail buff, and they had recently nerfed even though they didn't need to. Either way, it does hold great promise as an ewar platform; all those mids mean lots and lots of damps and TDs.
Also, I would like to see a rep bonus on it if the Hecate is getting one for armor. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
523
|
Posted - 2015.05.10 19:49:56 -
[6] - Quote
Zavand Crendraven wrote:Bob Shaftoes wrote:Yeah this ship is going to be pretty worthless for kiting.
If I am doing the math right it will do 1136 with navigation and acceleration control 5 , outside of speed mode 1409m/s outside propulsion mode 160 * 1.25 * (1 + 6.25 * 1500000/1550000) speed def needs a buff. All of the d3s should be at minimum over 2km/s with mwd, even if this ends up being the slowest one at base stats. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
527
|
Posted - 2015.05.11 14:00:48 -
[7] - Quote
Stitch Kaneland wrote:Guys.. its a missile a boat. It doesn't need to be as fast as a svipul or confessor. Have we not learned what fast ships and missiles do? Look at the garmur/orthrus, those 2 ships have been a cancer on PvP since their introduction.
It has no tracking to contend with. And it will have insane acceleration.. so if its fit with a 1mn MWD, it will still have the acceleration to slingshot most ships. Plus, a 66% bonus to missile velocity will mean even the kiters can't kite it when its fit with LML. Possible you could even get enough range for rockets to hit out to point range with a rig or 2.
Why do you think I want it to go faster? |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
528
|
Posted - 2015.05.11 14:36:07 -
[8] - Quote
Frostys Virpio wrote:Any of you fitting brain can tell what it looks like if you take some logi support for granted since it seems to fall around the speed of logi frigs or maybe T1 cruisers? Assuming the fitting space isn't as bad as I'm dreading it could be, the jackdaw would be hilarious with bantam backup. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
530
|
Posted - 2015.05.11 23:38:29 -
[9] - Quote
I'd like to second the opinion about this seeing more usage as a pve boat. The potential for passive tanking on this ship is absolutely monumental, especially if it's a PVE fit completely devoted to that. I can see a strong LM 1mn ab fit in defensive mode running lowsec anoms quite handily, and be affordable and compact enough for most people to use regularly.
It's a pocket tengu! |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
530
|
Posted - 2015.05.11 23:46:07 -
[10] - Quote
Also, after comparing its fitting options to the Svipul, I think while it won't be quite as bad as my initial impression would have indicated. While it will still be a bit tight on CPU, I think its fitting will be closer to the Flycatcher, which can fairly easily support a double MSE build with lights. CPU might be a little tight since it has 6 mids and 10 less CPU than the flycatcher, but the effective powergrid rating is actually better than the Flycatcher with lights, since it has 2 less fitted launchers.
The extra low slot should work well enough; I'm thinking a Power Diagnostic and a BCU will be standard on the lows for double MSE passive tanked builds for PvE. Hell, I'd probably put a cal navy PDS on there just to make sure everything's rounded out properly. Should be fun running anoms in it. |
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
536
|
Posted - 2015.05.18 21:26:54 -
[11] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI. We're making a couple tweaks that should be in the next SISI build for you to try out.
- Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
- +1 Powergrid
- -50 Shield HP
- +50 Armor HP
- +10 Velocity
- +0.2 Inertia
- -50,000kg mass
- -25 scan resolution
This is not only completely unnecessary it is bordering on spiteful. Why on earth would you even think that a flat hp bonus is even viable as a concept? It's pointless compared to ANYTHING else you could give it. Either give it a missile bonus or stay with the old one; an explosion velocity bonus would be fine, but this is just wrong on so many levels.
I seriously hope this is some kind of joke because this kind of thing is FAR below the expectations the community holds its devs to. You are not a month-old character posting a balance thread on the forums for the first time; you are a dev in charge of balancing and releasing content for one of the largest online communities in the world. While it is ok to posit new and different ideas for balance, give them out as an OPTION amongst other choices, then listen to feedback. I can guarantee letting the community debate balance choices WILL give you better feedback than posting poorly conceived ideas and having page after page of backlash. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
536
|
Posted - 2015.05.18 21:37:12 -
[12] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Here's a toolbox of bonuses ideas for you to work with, all of which are significantly better than the flat hp bonus:
5% shield hp per level (revert)
10% bonus to ship sensor strength per level
5% bonus to scan probe strength per level (focuses on combat probing abilities)
5% bonus to missile sig radius per level
7.5% bonus to missile explosion velocity per level
10% bonus to missile velocity per level (double bonused with the sharpshooter mode)
20% bonus to small hybrid turret range per level ( add 6 turret slots for unbonused rail/blaster usage)
7.5% bonus to shield booster amount per level
10% reduction in shield sig radius drawback per level
Passive recharge bonus (unknown inherent modifier value) |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
539
|
Posted - 2015.05.20 22:33:02 -
[13] - Quote
Mystical Might wrote:CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. So, dear brother fozzie, In what situation is this reload situation bonus an applicable game changer? What does it achieve for anyone? Switching damage types for missiles quickly is very good for fighting multiple targets with different tank layouts, especially t2, as it allows for switching from shield damaging to armor damaging ammo, or visa versa.
Even in solo combat, switching from mjolnir to nova quickly when you reach their armor is going to be a big thing. |
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